EUTM file information

005262845

FREE KARATE


August 16, 2006

Trademark Summary

The trademark application FREE KARATE was filed by Jason Kingsley, a national of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on February 3, 2008, and it was registered by office on August 13, 2008 without any oppositions.

The application was filed in English (French was selected as the second language).

The renewal of the trademark was recorded by the office on June 27, 2017.

of the trademark registration was recorded on June 27, 2017. Change of name and address of the trademark registration was recorded on December 21, 2008. Change of name and professional address of the trademark registration was recorded on April 18, 2010. Change of name and professional address of the trademark registration was recorded on March 17, 2011. Change of name and professional address of the trademark registration was recorded on November 13, 2012.

The Refusal with reference B 005262845 was partially rejected according to Article 7(1)(b) CTMR with decision issued on July 26, 2007 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Entertainment and amusement machines and apparatus
    2. Video game apparatus, computer games, electronic game apparatus, all adapted for use for television receivers and video apparatus
    3. Carriers namely magnetic tapes, discs namely DVD-ROMS, HD DVD ROMs and BD-ROMS, magnetic discs, optical discs, silicon chips, microchips, electronic circuits, records, tapes, cassettes, cartridges and cards bearing or for use in bearing sound recordings, video recordings, data, images, games, graphics, text, programs or information
    4. Computer software
    5. Computer games
    6. Software for mobile phones, software in the form of games for mobile phones, computer firmware
    7. Computer games hardware, programs, software and firmware
    8. Software for playing video, computer and on-line games
    9. Interactive multimedia software programs
    10. Software for enabling video computer and on-line games to be run on multiple platforms
    11. Program memory cartridges for electronic amusement apparatus
    12. Video games
    13. Electronic games
    14. Video games enhancers
    15. Software downloadable from the Internet
    16. Publications in electronic form or other data provided by means of multi-media electronic broadcast, network transmission or the internet
    17. Memory carriers
    18. Interactive compact discs
    19. CD-ROMs
    20. Electrically, magnetically and optically recorded data for computers
    21. Instructional and teaching apparatus and instruments
    22. Sound, video and data recording and reproducing apparatus
    23. Games, apparatus for games and amusement apparatus all for use with or incorporating a television screen or video monitor
    24. Coin or token operated electrical or electronic amusement apparatus
    25. Computer peripherals
    26. Mouse pads
    27. Parts and fittings for all the aforesaid goods
    28. Protective headwear, knee guards, elbow guards, hand guards, protective gloves, sunglasses, protective eyewear.
  • The mark was filed in class 16 with following description of goods:
    1. Printed matter, periodical publications, magazines
    2. Brochures
    3. Books
    4. Booklets, pamphlets, programs, photographs, trading cards, post cards, comic books, calendars, stickers, stationary
    5. Printed matter and publications relating to computer games, science fiction, general fiction, games and entertainment
    6. Instructional and teaching material, manuals
    7. Newsletters
    8. Newssheets
    9. Photographs.
  • The mark was filed in class 28 with following description of goods:
    1. Games and playthings
    2. Gymnastic and sporting articles not included in other classes
    3. Audio visual games on computer hardware platforms, electronic games, electronic amusement apparatus incorporating computer games, handheld computer games equipment, home video game machines and hand-held video game machines
    4. Non-coin fed and counter fed games, computer games apparatus, virtual reality apparatus for entertainment and amusement purposes, parts and fittings for all the aforesaid goods
    5. Action figures, figurines an accessories for the said items, in-line skates, skate boards, surf boards, games and playthings
    6. Gymnastic and sporting articles and apparatus
    7. Toys and dolls
    8. Parts and fittings for all the aforesaid goods, gaming machines and apparatus.