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EUTM file information

018082878


June 16, 2019

Trademark Summary

The trademark application was filed by DeepMind Technologies Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 16, 2019, and it was registered by office on January 24, 2020 without any oppositions.

The application was filed in English (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on December 20, 2020. Appointment and Replacement of representative of the trademark registration was recorded on May 27, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Artificial intelligence apparatus, devices and instruments
    2. Robots with artificial intelligence
    3. Humanoid robots with artificial intelligence
    4. Computer software
    5. Computer programmes [programs], recorded
    6. Computer software, recorded
    7. Computer programs [downloadable software]
    8. Computer software applications, downloadable
    9. Interfaces for computers
    10. Computer software for use as an application programming interface (API)
    11. Computer software for use in relation to artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, analytics and data mining
    12. Computer software for use in creating, authoring, distributing, downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organising data
    13. Computer software for simulation environments for the purpose of testing artificial intelligence agents, algorithms or programs
    14. Computer software and computer programs for playing electronic games
    15. Laboratory apparatus for testing and analysing computer game hardware and software
    16. Recorded computer programs
    17. Software for audio, video and audio-video games
    18. Computer software in particular audio, video and audio-video games
    19. Computer software in the nature of audio, video and audio-video games
    20. Computer game software
    21. Computer games programs downloaded via the internet [software]
    22. Games software
    23. Computer games
    24. Computer games programs [software]
    25. Computer game programs
    26. Computer gaming software
    27. Programs (computer game -)
    28. Software programmes [programs] for video games
    29. Electronic game programs
    30. Electronic game software
    31. Downloadable electronic game programs
    32. Downloadable computer game programs
    33. Downloadable computer game software
    34. Recorded computer game programs
    35. Interactive computer game programs
    36. Interactive multimedia computer game programs
    37. Downloadable game related software applications
    38. Computer software development tools for use in the fields of science, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining
    39. Computer modelling software
    40. Computer hardware for games and gaming
    41. Video games
    42. Video games programs
    43. Recorded movies and films
    44. Downloadable movies and films
    45. Downloadable electronic publications
    46. Electronic publications, downloadable relating to games and gaming
    47. Downloadable publications, namely, guides featuring computer and video game strategy
    48. Interactive multimedia computer games programs
    49. Artificial intelligence apparatus.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Apparatus for games
    3. Video game apparatus
    4. Electronic games
    5. Go games
    6. Electronic educational games
    7. Electronic learning games.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Entertainment
    3. Sporting and cultural activities
    4. Arranging conferences
    5. Arranging seminars
    6. Arranging, conducting and hosting events or conferences in the fields of science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, cloud computing, analytics and data mining
    7. Entertainment in the form of video games
    8. Entertainment in the form of on-line interactive computer games
    9. Arranging of games
    10. Organisation of games
    11. Organising of educational games
    12. Providing on-line games
    13. Providing on-line video games
    14. Providing of game information
    15. Internet games (non-downloadable)
    16. On-line computer games
    17. Providing on-line computer games
    18. Providing on-line interactive computer games
    19. Game services provided on-line from a computer network
    20. On-line games through mobile devices
    21. Games provided on-line from a computer network or a mobile phone network
    22. Information relating to electronic computer games
    23. Training in computer programming
    24. Providing on-line movies and films
    25. Providing on-line electronic publications {not downloadable}
    26. Publication of computer games
    27. Publication of electronic articles, research papers, books, journals on-line {not downloadable}
    28. Organisation of games competitions
    29. Computer education training
    30. Providing on-line training in relation to games
    31. Education and training services relating to computer games
    32. Education relating to science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, analytics and data mining
    33. Training relating to science, information technology, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, analytics and data mining
    34. Entertainment relating to science, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, analytics and data mining
    35. Advice, consultancy and information in relation to the aforesaid.
  • The mark was filed in class 42 with following description of goods:
    1. Scientific and technological services and research and design relating thereto
    2. Computer-aided scientific analysis
    3. Design and development of computer hardware and software
    4. Computer technology consultancy
    5. Providing information on computer technology and programming via a web site
    6. Development and testing of computing methods, algorithms and software
    7. Computer programming
    8. Computer programming consultancy
    9. Computer programming for others
    10. Computer software programming services
    11. Computer programming of video and computer games
    12. Design and development of computing platforms and training environments for others
    13. Research relating to computer programming
    14. Computer programming and software design
    15. Advisory services relating to computer programming
    16. Design, development and programming of computer software
    17. Design, development and provision of computer software for use as an application programming interface (API)
    18. Computer software design
    19. Maintenance of computer software
    20. Design and development of computer software for simulation environments for the purpose of testing artificial intelligence agents, algorithms or programs
    21. Provision of simulation environments for the purpose of testing artificial intelligence agents, algorithms or programs
    22. Development and testing of computing methods, algorithms and software for computer games and board games
    23. Design of games
    24. Computer programming for video games
    25. Research and consultancy in the fields of science, artificial intelligence, machine learning, deep learning, reinforcement learning, building neural networks, tree search, high performance computing, distributed computing, analytics and data mining
    26. Computer software design and development
    27. Computer game software design and development
    28. Programming of computer game software
    29. Developing computer game programs using artificial neural networks constructed to function as complex processing systems
    30. Developing computer (game) programs using tree search (computing)
    31. Advice, consultancy and information in relation to the aforesaid.