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EUTM file information

018792791

Love island


November 10, 2022

Trademark Summary

The trademark application love island was filed by ITV Studios Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on January 8, 2023, and it was registered by office on April 17, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).

Change of name and professional address of the trademark registration was recorded on December 19, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Sound and video recordings and downloads
    2. Recorded television programmes
    3. Recorded programmes for broadcasting or other transmission on television, radio, electronic mobile devices, and on computers
    4. Downloadable media content, including video and films, television programmes, computer games, music, images and telephone ring tones provided by internet, telephone line, cable wireless transmission, satellite or terrestrial broadcast service
    5. Podcasts (downloadable)
    6. Records, discs, tapes, cassettes, cartridges, cards and other carriers, all bearing or for use in bearing sound recordings, video recordings, multi-media recordings data, images, graphics, text, programs or information
    7. Interactive compact discs, CD-ROMs and DVDs
    8. Pre-recorded discs, CD-ROMs and DVDs
    9. Online posters, photographs, pictures, articles, vouchers and tickets (downloadable), online electronic dictionaries, encyclopedias and reference texts
    10. Downloadable computer software applications
    11. Downloadable mobile applications
    12. Computer and mobile application software to enable broadcasting, transmitting, streaming, viewing, uploading, downloading, editing, displaying, tagging, sharing, manipulating, distributing, publishing, reproducing, encoding and decoding of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
    13. Computer programs and mobile application software for interactive television and for interactive games and quizzes
    14. Software for use in the fields of virtual reality, augmented reality, mixed reality, identity verification, online marketplaces and the creation of self-sovereign identity
    15. Software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    16. Software to enable uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content,and information via the Internet or other computer and communications networks
    17. Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels for use online and in online virtual worlds
    18. Downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
    19. Video game software
    20. Computer game software
    21. Interactive video game programs
    22. Computer game discs
    23. Electronic game programs and software
    24. Virtual reality game hardware and software
    25. Computer and mobile application quiz software
    26. Software for arcade video game machines
    27. Gambling software
    28. Application software for gambling
    29. Downloadable application software for gambling
    30. Electronic publications
    31. Downloadable electronic books
    32. Audio books
    33. E-books
    34. Headphones
    35. Cases for mobile phones
    36. Pop out attachable holders for mobile phones
    37. Parts and fittings for all the aforesaid goods
    38. Sunglasses
    39. Frames for sunglasses
    40. Clip-on sunglasses
    41. Cases for sunglasses
    42. Breathing masks.
  • The mark was filed in class 35 with following description of goods:
    1. Organization of events, exhibitions, trade fairs and fashion shows for commercial, promotional or advertising purposes
    2. Publicity services
    3. Retail services relating to toiletries, cosmetics, suntan lotions, sound and video recordings and downloads, CD-ROMs and DVDs, downloadable computer software applications, computer game software, books, printed matter, luggage, beach bags, make-up bags, water bottles, cups and mugs, towels, clothing, headgear, footwear, party games, electronic games, toys, and electronic publications
    4. Creation, development and dissemination of advertising and promotional materials via the internet, mobile telecommunications and other interactive media
    5. Operating of online marketplaces for trading, buying, selling virtual goods authenticated by NFTs and other blockchain-based non-fungible valuables, namely digital art
    6. Providing a website with an online marketplace
    7. Advertising and marketing in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), selfsovereign identities and online gaming
    8. The bringing together for the benefit of others a variety of goods namely toiletries, cosmetics, suntan lotions, sound and video recordings and downloads, CD-ROMs and DVDs, downloadable computer software applications, computer game software, books, printed matter, luggage, beach bags, make-up bags, water bottles, cups and mugs, towels, clothing, headgear, footwear, party games, electronic games, toys, and electronic publications, enabling customers to conveniently view and purchase those goods via an online retail website, downloadable and non-downloadable application software and downloadable and non-downloadable mobile application software, an interactive or digital television shopping channel, or by means of interactive television and/or telecommunications (including voice, telephony and/or transfer of digital information or data) and/or interactive digital media or within retail stores, or concessions within such stores, connected with one or more of the foregoing types of goods.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Sporting and cultural activities
    3. Entertainment services
    4. Entertainment services in the form of television programmes, cable, satellite and Internet programmes
    5. Entertainment services in the form of television programmes, cable, satellite and Internet programmes in the nature of dating shows
    6. Production and presentation of television programmes, shows, films, videos, DVDs and Optical storage discs
    7. Entertainment services in the form of virtual reality and interactive game services
    8. Virtual and augmented reality online gaming services
    9. Production, publication and syndication of online video games, sound recordings and video recordings, all provided online
    10. Providing non-downloadable computer application software for virtual reality game services, via a website
    11. Providing games and video games, not downloadable, via an online forum
    12. Entertainment services provided within the metaverse, namely the provision of online, non-downloadable virtual footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    13. Information relating to entertainment, video games and computer games, provided on-line from a computer database or the Internet or the metaverse or by communications satellite, microwave or other electronic, digital or analogue media
    14. Production and presentation of television, radio, cable, satellite and Internet programmes
    15. Production, presentation, distribution, syndication, networking and rental of television, radio, cable, satellite and Internet programmes and of films, sound recordings, video recordings and DVDs
    16. Information relating to entertainment, provided on-line from a computer database or the Internet or by communications satellite, microwave or other electronic, digital or analogue media
    17. Organisation, production and presentation of events for educational, cultural or entertainment purposes
    18. Electronic games services, including provision of computer games on-line or by means of a global computer network
    19. Gambling
    20. Online gambling services
    21. Electronic gaming and gambling services, including provision of games online, on social networks or by means of a global computer network
    22. Gaming services
    23. Organisation of entertainment
    24. Organisation, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, raves, theatrical performances, concerts, live performances and participation events
    25. Providing television programmes, not downloadable, via video-on-demand and near video-on-demand transmission services
    26. Entertainment and educational services via the uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
    27. Provision of entertainment via podcast
    28. Publication of books, magazines, texts, printed matter and recordings
    29. Publication and provision of electronic publications and online publications, including electronic books, newspapers, magazines (periodicals), comics, journals (publications), books, user manuals, instructional and teaching materials
    30. Providing online non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and/or text from or related to an ongoing television series
    31. Providing online non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and/or text from or related to an ongoing television series in the nature of a dating show
    32. Information and advisory services relating to any of the aforesaid services.