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EUTM file information

018902746

THE WHISKY EXCHANGE CABINET


July 17, 2023

Trademark Summary

The trademark application THE WHISKY EXCHANGE CABINET was filed by Speciality Drinks Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on November 19, 2023, and it was registered by office on February 26, 2024 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, computer programs featuring alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, all for use in online virtual worlds
    2. Downloadable software, mobile application software and cloud based solution for virtual reality game and virtual worlds
    3. Virtual reality headsets and glasses
    4. Electronic devices, namely, connected bracelets adapted for use in online virtual worlds
    5. Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers
    6. Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers authenticated by non-fungible tokens
    7. Downloadable virtual and augmented reality software for education, learning, entertainment purpose
    8. Downloadable software, mobile application software and cloud based solution for providing a virtual marketplace
    9. Downloadable software, mobile application software and cloud based solution for generating cryptographic keys for receiving and spending crypto assets and downloadable computer software for managing cryptocurrency transactions using blockchain technology
    10. Computer programs for the creation and trade of digital collectibles using blockchain-based software technology
    11. Software, enabling the authentication, ownership, availability and trading of digital assets
    12. Downloadable software, mobile application software and cloud based solution for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens
    13. Downloadable software, mobile application software and cloud based solution for use in electronically trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens
    14. Downloadable computer software, mobile application software and cloud based solution for use in facilitating the purchase and sale of rights to digital goods
    15. Downloadable computer software, mobile application software and cloud based solution for managing digital collectibles
    16. Downloadable computer software, mobile application software and cloud based solution for viewing images, videos and content relating to beverages, food, sports, gaming, music and apparel
    17. Downloadable loyalty cards, incentive cards and reward cards.
  • The mark was filed in class 35 with following description of goods:
    1. Retail store and online retail store services featuring virtual goods, namely, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, clocks, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers for use online in online virtual worlds
    2. Retail and retail store services featuring virtual goods, namely alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smartphones, tablet computers, all authenticated by non-fungible tokens (NFTs)
    3. Organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries
    4. Providing incentive reward programs for customers through issuance and processing of loyalty points authenticated by non-fungible tokens (NFTs) for on-line purchase of a company's goods and services
    5. Providing incentive award programs for customers and employees through the issuance of digital tokens for the purpose of promoting and rewarding customer loyalty
    6. Retail store and online retail store services featuring downloadable digital virtual goods in the fields of beverages, food, sports, gaming, music, culture, and apparel, all authenticated by non-fungible tokens (NFTs)
    7. Provision of online marketplaces for buyers and sellers of downloadable virtual goods in the fields of beverages, food, sports, gaming, music, culture, and apparel, all authenticated by digital tokens (NFTs)
    8. Provision of online marketplaces for buyers and sellers of downloadable digital art images, music, videos.
  • The mark was filed in class 36 with following description of goods:
    1. Financial services
    2. Financial services relating to digital assets
    3. Financial services authenticated by non-fungible tokens (NFTs)
    4. Financial transactions via blockchain
    5. Investment services
    6. Investment services relating to digital assets
    7. Investment services authenticated by non-fungible tokens (NFTs)
    8. Investment services via blockchain
    9. Financial trading of digital assets
    10. Financial trading transactions authenticated by blockchain tokens (NFTs)
    11. Financial trading authenticated by non-fungible tokens (NFTs)
    12. Information, advisory and consultancy services relating to all of the aforesaid.
  • The mark was filed in class 39 with following description of goods:
    1. Packaging, transportation, storage, warehousing, delivery and shipping of goods
    2. Packaging, transportation, storage, warehousing, delivery and shipping of alcohol, liquor, wine and spirits
    3. Information, advisory and consultancy services relating to all of the aforesaid.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual goods for use in virtual environments
    2. Entertainment services, namely, providing on-line actual and virtual concerts and other virtual events
    3. Entertainment services, namely, operating a virtual bar or restaurant offering virtual food and beverages
    4. Entertainment services, namely, conducting actual and virtual workshops, educational demonstrations and courses of instruction in the field of mixology and alcoholic beverages
    5. Entertainment services, namely, providing on-line and non-downloadable virtual goods, namely, beverages, food, bags, beverage ware, coolers, clothing, headwear, footwear, umbrellas, towels, sporting equipment, toys, video game equipment and accessories, games, all for use in virtual worlds
    6. Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual beverages, food, bags, beverageware, coolers, clothing, headwear, footwear, umbrellas, towels, sporting equipment, toys, video game equipment and accessories, games
    7. Entertainment services, namely, providing online virtual reality game services featuring an on-line virtual environment for using, trading, and purchasing virtual goods, authenticated by non-fungible tokens (NFTs)
    8. Entertainment services, namely, providing online virtual entertainment services featuring an on-line virtual environment for using, trading, and purchasing virtual goods, authenticated by non-fungible tokens (NFTs)
    9. Organizing and conducting virtual events, virtual exhibitions, virtual expositions and virtual conferences for educational and cultural purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Providing online non-downloadable software in the fields of blockchain, non-fungible tokens, alcohol, liquor, wine, and spirits
    2. Providing online non-downloadable software for managing, buying, selling, trading, transferring and authenticating alcohol, liquor, wine, and spirits with non-fungible tokens
    3. Providing online non-downloadable software for facilitating financial transactions involving alcohol, liquor, wine, and spirits using non-fungible tokens
    4. Providing online non-downloadable software for the authentication of alcohol, liquor, wine, and spirits via blockchain
    5. Providing online non-downloadable software featuring the purchase and sale of rights to alcohol, liquor, wine, and spirits
    6. Providing online non-downloadable software for viewing content relating to non-fungible tokens, alcohol, liquor, wine, and spirits
    7. Data storage via blockchain
    8. Data authentication via blockchain
    9. Certification of data via blockchain
    10. Authentication services
    11. Authentication of non-fungible tokens, alcohol, liquor, wine, and spirits
    12. Information, advisory and consultancy services relating to all of the aforesaid.
  • The mark was filed in class 43 with Operating a virtual bar and restaurant offering actual food and beverages in the real world.