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EUTM file information

019053215

TERRA HEROICA


July 10, 2024

Trademark Summary

The trademark application TERRA HEROICA was filed by Jaguar Land Rover Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). Application under examination.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer hardware
    2. Computer software
    3. Virtual reality hardware
    4. Virtual reality headsets
    5. Virtual reality glasses
    6. Computer software comprising virtual reality models
    7. Virtual models of vehicles or vehicle interiors
    8. Virtual reality software and hardware
    9. Augmented reality software and hardware
    10. Software providing virtual goods, namely, downloadable content for the automotive industry, transportation, travel, motor racing, entertainment, apparel, design, lifestyle, fashion, culture, technology, health and fitness, for use in online environments, virtual environments, or extended reality virtual environments
    11. Downloadable virtual goods, namely, vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art, all of the aforesaid including for use in online environments, virtual environments, or extended reality virtual environments authenticated by the non-fungible tokens [NFTs]
    12. Downloadable virtual goods, namely, non-fungible tokens (NFTs) for creating and trading digital collectibles using blockchain-based software technology, for use in relation to vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art, all of the aforesaid including for use in online environments, virtual environments, or extended reality virtual environments
    13. Digital images of vehicles authenticated by non-fungible tokens (NFTs)
    14. Software, namely, virtual vehicles, virtual clothing or virtual accessories for use in virtual reality environments
    15. Downloadable software featuring access tokens for use in online virtual worlds
    16. Digital art authenticated by non-fungible tokens (NFTs)
    17. Downloadable graphics authenticated by non-fungible tokens (NFTs)
    18. Digital audio files authenticated by non-fungible tokens
    19. Downloadable digital files authenticated by non-fungible tokens (NFTs)
    20. Downloadable computer graphics
    21. Downloadable multimedia files
    22. Downloadable digital media, namely, downloadable digital files, namely, collectibles created using blockchain-based software technology in the form of personalised photographs, images, videos and virtual experiences, relating to the automotive industry, transportation, travel, motor racing, entertainment, apparel, design, lifestyle, fashion, culture, technology, health and fitness
    23. Downloadable digital files, namely, unique data units being unique creative works, relating to the automotive industry, transportation, travel, motor racing, entertainment, apparel, design, lifestyle, fashion, culture, technology, health and fitness
    24. Downloadable multimedia files containing artwork, text, audio, and video featuring vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, all the aforementioned including multimedia files authenticated by non-fungible tokens (NFTs)
    25. Downloadable computer programs featuring vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art, for use in online environments, virtual environments, and extended reality virtual environments
    26. Software for viewing, electronically storing, sending, receiving, accepting or transmitting non-fungible tokens (NFTs)
    27. Downloadable video or audio files certified with non-convertible coins or non-fungible tokens (NFTs)
    28. Digital badges and downloadable virtual goods, namely, vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art authenticated by Proof of Attendance Protocols (POAPs)
    29. Downloadable digital files in the nature of collectibles or digital products, namely vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art
    30. Software for authentication using blockchain-based technology
    31. Computer software for creating, selling, accessing, managing, tracking, storing, sending, receiving and buying digital collectibles, crypto-collectibles and non-fungible tokens (NFTs)
    32. Software for blockchain technology
    33. Software for use with digital currency, crypto currency and virtual currency
    34. Software for viewing, analysing, recording, storing, monitoring, managing, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens and crypto tokens
    35. Software for generating virtual images
    36. Software for use in creating and participating in virtual environments
    37. Software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, SMS messages, emails, online chatrooms, virtual online environments, and extended reality virtual environments
    38. Downloadable software for creating and broadcasting avatars across online social media and digital platforms
    39. Computer application software for metaverse experience
    40. Software for creating, manipulating and participating in 3D virtual environments
    41. Software that enables access to an online platform and marketplace for digital art, digital goods, and virtual currencies
    42. Computer software for transaction marketplaces and registries using blockchain-based and smart contract technology
    43. Internet of Things [IOT] electronic devices, sensors and gateways
    44. Simulators for provision of a virtual reality or metaverse based driving or motorsports simulation service
    45. Simulators for provision of a virtual reality or metaverse based simulation gaming service.
  • The mark was filed in class 12 with Vehicles and parts and fittings for the aforesaid goods..
  • The mark was filed in class 35 with following description of goods:
    1. Advertising and marketing services provided by means of metaverse, virtual online environments or extended reality virtual environments
    2. Conducting an incentive program whereby individuals can earn real world and virtual rewards
    3. Administration of a rewards program featuring virtual rewards that can be redeemed in the real or virtual world
    4. Providing an online marketplace for the creation, display, sale, and transfer of non-fungible tokens (NFTs) and non-fungible token (NFT) recordings or artwork
    5. Providing an online marketplace for buyers and sellers of non-fungible tokens, collectibles in digital format and crypto-collectibles
    6. Providing an online marketplace in relation to virtual reality games
    7. Retail services connected with downloadable and non-downloadable virtual goods, namely, vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art
    8. Retail services connected with virtual goods, namely, access tokens for use in online virtual worlds
    9. Retail services in connection with vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art, all being provided by means of metaverse, virtual online environments, or extended reality virtual environments
    10. Retail services relating to digital files providing art and creative works
    11. Retail services relating to downloadable digital image and audio files authenticated by non-fungible tokens [NFTs]
    12. Conducting interactive virtual auctions
    13. Conducting virtual trade show exhibitions
    14. Provision of virtual showrooms and virtual consumer test experience centres
    15. Information, consultancy and advice relating to the aforesaid services.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Video game services
    3. Entertainment services, namely, providing on-line virtual entertainment or competitions in virtual environments created for entertainment or competition purposes
    4. Entertainment services, namely, providing an on-line virtual environment wherein users can earn reward points and virtual currency which may be used to purchase vehicles and accessories therefore
    5. Providing of online, non-downloadable virtual goods, namely, vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art, for use in online environments, virtual online environments or extended reality virtual environments, created for entertainment purposes
    6. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    7. Providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    8. Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes
    9. Ticketing and event booking services through blockchain and non-fungible tokens (NFTs)
    10. Esports events and competitions
    11. Organizing, arranging, and conducting virtual sports and motor sports events
    12. E-publishing, namely, curating, publishing and distributing digital media of all kinds, in particular including virtual works of art, crypto-collectibles and blockchain-based non-fungible tokens (NFTs)
    13. Providing of online digital publications in the form of non-fungible tokens (NFTs) in the field of digital art
    14. Providing information online relating to virtual vehicle customisation for hobby or entertainment purposes
    15. Providing online exhibitions via virtual reality or augmented reality or metaverse
    16. Education and training services provided by virtual means
    17. Education and training services provided via metaverse or other digital environments
    18. Entertainment services, namely, provision of a virtual reality or metaverse based simulation gaming service
    19. Entertainment services, namely, provision of a virtual reality or metaverse based driving or motorsports simulation service
    20. Information, consultancy and advice relating to the aforesaid services.
  • The mark was filed in class 42 with following description of goods:
    1. Design and development of computer game software, augmented reality software and virtual reality software
    2. Providing online non-downloadable game software
    3. Providing virtual computer systems through cloud computing
    4. Providing virtual computer environments through cloud computing
    5. Hosting of non-downloadable digital content, namely, vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art, for use in online environments, virtual online environments, and extended reality virtual environments
    6. Design and development of software in the nature of digital artwork
    7. Software as a service [SaaS]
    8. Platform as a service [PaaS]
    9. Software as a service [SaaS] and platform as a service [PaaS] for software for use in connection with the providing of a digital platform for digital art, crypto collectibles, non-fungible tokens (NFTs) and marketplaces and auctions for non-fungible tokens (NFTs)
    10. Blockchain as a Service [BaaS]
    11. Blockchain as a Service [BaaS] for creating and managing non-fungible tokens (NFTs) in the form of unique graphics
    12. Blockchain as a Service [BaaS] for creating and managing non-fungible tokens (NFTs) in the form of virtual goods, namely, vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art
    13. Custom design services
    14. Design of virtual vehicles, for use in online environments, virtual online environments, and extended reality virtual environments
    15. Design of virtual vehicle factories, vehicle showrooms, shops and dealerships and points of sale for vehicles, for use in online environments, virtual online environments, and extended reality virtual environments
    16. Engineering services
    17. Automotive research, design and development services
    18. Automotive engineering services
    19. Design of vehicles, vehicle parts and fittings, vehicle accessories
    20. Design of the interior of vehicles
    21. Design and development of automotive software and hardware
    22. Research, design and development in the field of remotely-operated vehicles and devices, including drones
    23. Development, programming, updating and implementation of computer hardware, software and data files relating to remotely-operated vehicles and devices, including automobiles and drones
    24. Providing augmented reality computer systems for use in connection with vehicles or remotely-operated devices
    25. Computer services related to vehicle diagnostic services, namely, providing vehicle diagnostic information, vehicle mileage, vehicle maintenance needs, vehicle diagnostic readings and diagnostic trouble codes to drivers and car dealers regarding vehicles via cellular technology, including services provided via virtual means or metaverse
    26. Design of virtual goods, namely, vehicles, vehicle parts and fittings, vehicle accessories, clothing, footwear, headgear, toys, games, playthings, model vehicles, toy vehicles, gymnastic and sporting articles and accessories, eyewear, protective clothing, bags, luggage, wallets, umbrellas, jewellery, decorative articles, keyrings, drinks containers, works of art
    27. Authenticating works of art
    28. Design, development and providing of non-fungible tokens (NFTs), virtual works of art, crypto-collectibles, blockchain-based non-fungible valuables and cryptocurrency and of software granting a claim for the aforesaid or enabling the user the independent creation thereof
    29. Design and development of application software for metaverse
    30. Computer services, namely, creating an on-line virtual environment for vehicle trading
    31. Provision of a software service in the nature of programming virtual vehicles for use in online environments, virtual environments, or extended reality virtual environments
    32. Information, consultancy and advice relating to the aforesaid services.