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EUTM file information

019063543

World of Love Island


August 1, 2024

Trademark Summary

The trademark application World of Love Island was filed by ITV Studios Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on September 19, 2024, and still open for oppositions.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Sound and video recordings and downloads
    2. Recorded television programmes
    3. Recorded programmes for broadcasting or other transmission on television, radio, electronic mobile devices, and on computers
    4. Cinematographic or photographic films
    5. Downloadable media content, including video and films, television programmes, computer games, music, images and telephone ring tones provided by internet, telephone line, cable wireless transmission, satellite or terrestrial broadcast service
    6. Podcasts (downloadable)
    7. Records, discs, tapes, cassettes, cartridges, cards and other carriers, all bearing or for use in bearing sound recordings, video recordings, multi-media recordings data, images, graphics, text, programs or information
    8. Interactive compact discs, CD-ROMs and DVDs
    9. Pre-recorded discs, CD-ROMs and DVDs
    10. Downloadable online posters, photographs, pictures, articles, vouchers and tickets
    11. Downloadable computer software applications
    12. Downloadable mobile applications
    13. Computer and mobile application software to enable broadcasting, transmitting, streaming, viewing, uploading, downloading, editing, displaying, tagging, sharing, manipulating, distributing, publishing, reproducing, encoding and decoding of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
    14. Software for use in the fields of virtual reality, augmented reality, mixed reality, identity verification, online marketplaces and the creation of self-sovereign identity
    15. Software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    16. Computer programs and mobile application software for interactive television and for interactive games and quizzes
    17. Video game software
    18. Computer game software
    19. Interactive video game programs
    20. Computer game discs
    21. Electronic game programs and software
    22. Virtual reality game hardware and software
    23. Computer and mobile application quiz software
    24. Software for arcade video game machines
    25. Gambling software
    26. Application software for gambling
    27. Downloadable application software for gambling
    28. Interactive and on-line instant win games and scratch card games
    29. Electronic publications
    30. Downloadable electronic books
    31. Audio books
    32. E-books
    33. Headphones
    34. Cases for mobile phones
    35. Sunglasses
    36. Frames for sunglasses
    37. Clip-on sunglasses
    38. Cases for sunglasses
    39. Decorative refrigerator magnets
    40. Downloadable virtual goods for use in online virtual worlds, namely, computer programs featuring footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels for use online and in online virtual worlds
    41. Digital collectibles being digital materials, namely, computer programs featuring digital footwear, digital clothing, digital headwear, digital eyewear, digital swimwear, digital bags, digital art, digital toys, digital games, digital cosmetics, digital toiletries, digital perfumes, digital water bottles, digital towels, digital drinking vessels
    42. Digital tokens being digital materials, namely, computer programs featuring digital footwear, digital clothing, digital headwear, digital eyewear, digital swimwear, digital bags, digital art, digital toys, digital games, digital cosmetics, digital toiletries, digital perfumes, digital water bottles, digital towels, digital drinking vessels
    43. Downloadable virtual goods, namely, computer programs featuring virtual footwear, virtual clothing, virtual headwear, virtual eyewear, virtual swimwear, virtual bags, virtual art, virtual toys, virtual games, virtual cosmetics, virtual toiletries, virtual perfumes, virtual water bottles, virtual towels, virtual drinking vessels authenticated by nonfungible tokens (nfts)
    44. Downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (nfts), self-sovereign identities and online gaming
    45. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 35 with following description of goods:
    1. Organisation of events, exhibitions, trade fairs and fashion shows for commercial, promotional or advertising purposes
    2. Publicity services
    3. Retail services relating to toiletries, cosmetics, suntan lotions, sound and video recordings and downloads, CD-ROMs and DVDs, downloadable computer software applications, computer game software, books, printed matter, luggage, beach bags, make-up bags, water bottles, cups and mugs, towels, clothing, headgear, footwear, party games, electronic games, toys, and electronic publications
    4. Online retail store services connected with the sale of toiletries, cosmetics, suntan lotions, sound and video recordings and downloads, cd-roms and dvds, downloadable computer software applications, computer game software, books, printed matter, luggage, beach bags, make-up bags, water bottles, cups and mugs, beach towels, clothing, headgear, footwear, party games, electronic games, toys, and electronic publications
    5. Retail store services connected with the sale of virtual goods, namely, virtual footwear, virtual clothing, virtual headwear, virtual eyewear, virtual swimwear, virtual bags, virtual art, virtual toys, virtual games, virtual cosmetics, virtual toiletries, virtual perfumes, virtual water bottles, virtual towels, virtual drinking vessels for use in online virtual worlds and virtual retail stores
    6. The bringing together for the benefit of others a variety of goods namely toiletries, cosmetics, suntan lotions, sound and video recordings and downloads, CD-ROMs and DVDs, downloadable computer software applications, computer game software, books, printed matter, luggage, beach bags, make-up bags, water bottles, cups and mugs, towels, clothing, headgear, footwear, party games, electronic games, toys, and electronic publications, enabling customers to conveniently view and purchase those goods via an online retail website, downloadable and non-downloadable application software and downloadable and non-downloadable mobile application software, an interactive or digital television shopping channel, or by means of interactive television and/or telecommunications (including voice, telephony and/or transfer of digital information or data) and/or interactive digital media or within retail stores, or concessions within such stores, connected with the foregoing goods
    7. Creation, development and dissemination of advertising and promotional materials via the internet, mobile telecommunications and other interactive media
    8. Operating online marketplaces relating to the purchase and sales of non-fungible tokens (NFTs) and other blockchain-based non-fungible valuables
    9. Providing an online marketplace via a website
    10. Advertising and marketing in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
    11. Information and advisory services relating to any of the aforesaid services.
  • The mark was filed in class 38 with following description of goods:
    1. Broadcasting and telecommunication services
    2. Transmission services
    3. Communication services
    4. Television broadcasting services
    5. Broadcast services relating to entertainment, education and training
    6. Interactive broadcast and communications services relating to entertainment, education and training
    7. Broadcasting and transmission of television, radio, cable, satellite and Internet programmes
    8. Broadcasting services via the uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
    9. Audio, video and multimedia broadcasting via the Internet and other communications networks
    10. Telecommunication of information (including web pages), computer programs and any other data
    11. Transmission of messages, sound and images
    12. Transmission of information by communications satellite, microwave or electronic, digital or analogue means
    13. Transmission of electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information via the Internet and other communications networks
    14. Transmission of interactive entertainment software
    15. Video transmission via digital networks
    16. Communications services for the electronic, digital and analogue display of information, messages, images and data
    17. Providing access to electronic games for use on mobile devices including mobile phones and tablets
    18. Video-on-demand transmissions
    19. Near video-on-demand transmission services
    20. Providing online forums, chat rooms, blogs, and listservers for the transmission of messages, comments and multimedia content among users
    21. Webcasting services
    22. Providing digital program distribution of audio and video broadcasts over a global computer network
    23. All the foregoing services available from computer databases, the Internet or via other communications
    24. SMS services
    25. Texting services
    26. Video, audio and television streaming services
    27. Podcasting services
    28. Transmission of podcasts
    29. Streaming services of audio and visual content
    30. Information and advisory services relating to any of the aforesaid services.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Education
    3. Providing of training
    4. Instruction services
    5. Sporting and cultural activities
    6. Publishing services (including electronic publishing services)
    7. Entertainment services
    8. Entertainment and education services in the form of television programmes, cable, satellite and Internet programmes
    9. Entertainment services in the nature of an ongoing series featuring a reality dating and game show television show provided through television, cable, satellite, and internet
    10. Entertainment services in the form of virtual reality and interactive game services
    11. Virtual and augmented reality online gaming services
    12. Production, publication and syndication of online video games, sound recordings and video recordings, all provided online
    13. Providing non-downloadable computer application software for virtual reality game services, via a website
    14. Providing games and video games, not downloadable, via an online forum
    15. Entertainment services provided within the metaverse, namely the provision of online, non-downloadable virtual footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    16. Production and presentation of television programmes, shows, films, videos, DVDs and Optical storage discs
    17. Production and presentation of television, radio, cable, satellite and Internet programmes
    18. Production, presentation, distribution, syndication, networking and rental of television, radio, cable, satellite and Internet programmes and of films, sound recordings, video recordings and DVDs
    19. Information relating to entertainment, provided on-line from a computer database or the Internet or by communications satellite, microwave or other electronic, digital or analogue media
    20. Organisation, production and presentation of events for educational, cultural or entertainment purposes
    21. Electronic games services, including provision of computer games on-line or by means of a global computer network
    22. Gambling
    23. Online gambling services
    24. Electronic gaming and gambling services, including provision of games online, on social networks or by means of a global computer network
    25. Gaming services
    26. Organisation of entertainment
    27. Organisation, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, raves, theatrical performances, concerts, live performances, participation events, virtual performances and virtual social entertainment events
    28. Providing television programmes, not downloadable, via video-on-demand and near video-on-demand transmission services
    29. Entertainment and educational services via the uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
    30. Provision of entertainment via podcast
    31. Publication of books, magazines, texts, printed matter and recordings
    32. Publication and provision of electronic publications and online publications, including electronic books, newspapers, magazines (periodicals), comics, journals (publications), books, user manuals, instructional and teaching materials
    33. Providing online non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and/or text from or related to an ongoing television series
    34. Information and advisory services relating to any of the aforesaid services.