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EUTM file information

019067415

ZENOS


August 12, 2024

Trademark Summary

The trademark application ZENOS was filed by Zenos Technology Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). Application under examination.

The application was filed in English (Italian was selected as the second language).

Change of name and address of the trademark registration was recorded on August 21, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual reality software
    2. Downloadable augmented reality software
    3. Downloadable software for watching entertainment and e-sports events and competitions
    4. Downloadable virtual reality and augmented reality software for watching entertainment and e-sports events and competitions
    5. Downloadable virtual reality and augmented reality software that allows users to create and personalise avatars, communicate and socialise with other users and watch entertainment and e-sports events and competitions
    6. Downloadable software that allows users to create and personalise avatars, communicate and socialise with other users and watch entertainment and e-sports events and competitions
    7. Downloadable software for social networking services via the internet
    8. Downloadable computer software to enable virtual reality and augmented reality viewing of environments
    9. Downloadable computer software for providing an all-around view of virtual environments
    10. Downloadable image files featuring avatars, digital skins, digital art, animated and non-animated designs, and digital overlays for use in virtual environments
    11. Downloadable software that allows users to access virtual environments and the metaverse
    12. Downloadable virtual goods, namely, virtual clothing, footwear, headwear, eyewear, works of art, paintings, bags and toys for use in virtual environments
    13. Downloadable publications related to e-sports and entertainment.
  • The mark was filed in class 35 with following description of goods:
    1. Business data analysis services in the field of e-sports and entertainment
    2. Business consultancy services in the fields of digital marketing and marketing strategy, and audience behaviour and trends
    3. Analysing and compiling business information
    4. Analysing and compiling data for measuring the performance of advertising campaigns
    5. Promoting the goods and services of others
    6. Promotion services related to entertainment and e-sports events and competitions
    7. Providing a database featuring advertising data and audience data for multimedia streaming content
    8. Providing reports, data, statistics, and analytics related to audience measurement, audience data, and audience viewership, participation and demographics
    9. Virtual retail store services, namely, online retail store services in a virtual environment featuring virtual and non-virtual apparel goods
    10. Virtual retail store services featuring virtual goods, namely, avatars, characters, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds
    11. Advisory, consultancy and information services related to all of the aforesaid.
  • The mark was filed in class 38 with following description of goods:
    1. Providing access to an online virtual environment for watching entertainment and e-sports events and competitions
    2. Video streaming of entertainment and e-sports events and competitions
    3. Transmission of videos, movies, pictures, images, text, photos, user-generated content, audio content, and information via the internet
    4. Providing online forums and instant messaging services for communication in relation to entertainment and e-sports events and competitions
    5. Transmission of digital files for use in virtual environments and augmented reality environments
    6. Providing access to an online virtual community
    7. Digital communications services, namely, transmission and delivery of entertainment and e-sports events and competitions via the internet
    8. Advisory, consultancy and information services related to all of the aforesaid.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment in the nature of entertainment and e-sports events and competitions
    2. Entertainment services, namely, providing an on-line virtual environment for watching entertainment and e-sports events and competitions
    3. Entertainment services, namely, providing temporary use of non-downloadable interactive software for viewing entertainment and e-sports events and competitions
    4. Entertainment services, namely, providing online, non-downloadable virtual stadiums for watching entertainment and e-sports events and competitions
    5. Providing virtual facilities for watching entertainment and e-sports events and competitions, and through which users can interact with one another
    6. Providing online entertainment information
    7. Entertainment information
    8. Arranging, organising, conducting, and hosting virtual social entertainment and e-sports events
    9. Booking services for entertainment and e-sports events and competitions
    10. Hosting online facilities for conducting interactive discussions
    11. Online non-downloadable publication services related to entertainment and e-sports
    12. Providing online non-downloadable image files featuring avatars, digital skins, digital art, animated and non-animated designs, and digital overlays for use in virtual environments created for entertainment purposes
    13. Advisory, consultancy and information services related to all of the aforesaid.
  • The mark was filed in class 42 with following description of goods:
    1. Software as a service (SaaS) services featuring software that enables users to watch entertainment and e-sports events and competitions, and for users to interact with each other
    2. Software as a service (SaaS) services featuring software for hosting, designing, creating, developing, maintaining, and update virtual environments
    3. Software as a service (SaaS) services featuring software for analysing and monitoring audience data and audience viewership, participation and demographics
    4. Software as a service (SaaS) services featuring software for use in virtual reality and augmented reality environments for creating avatars, digital skins, digital art, animated and non-animated designs, and digital overlays for use in virtual environments
    5. Platform as a services (PaaS) services featuring software that enables users to watch live entertainment and e-sports events and competitions, and for users to interact with each other
    6. Platform as a services (PaaS) services featuring software for hosting, designing, creating, developing, maintaining, and update virtual environments
    7. Platform as a services (PaaS) services featuring software for analysing and monitoring audience data and audience viewership, participation and demographics
    8. Platform as a services (PaaS) services featuring software for use in virtual reality and augmented reality environments for creating avatars, digital skins, digital art, animated and non-animated designs, and digital overlays for use in virtual environments
    9. Providing a website featuring temporary use of non-downloadable software for hosting entertainment and e-sports events and competitions, video conferencing and messaging with multiple simultaneous users in virtual environments, and digital content sharing between users in virtual environments
    10. Providing temporary use of online non-downloadable software for creating, modifying, and sharing image files of virtual goods
    11. Designing, creating, maintaining, developing, updating, and hosting virtual stadiums through which users can watch and engage in entertainment and e-sports events
    12. Computer services, namely, hosting a virtual environment which allows users to watch entertainment and e-sports events and competitions, create and design avatars and digital skins, and communicate with other users
    13. Collection, analysis and reporting of data concerning usage and performance of software, applications, websites, virtual worlds and audio visual content of others
    14. Providing temporary use of online non-downloadable software for viewing and analysing advertising data, audience data, and audience viewership, participation and demographics for multimedia streaming content
    15. Providing a website featuring online non-downloadable software that enables users to design, create, develop, maintain, host, and update virtual environments
    16. Advisory, consultancy and information services related to all of the aforesaid.