The trademark application BPM: BULLETS PER MINUTE was filed by Awe Interactive Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 10, 2024, and still open for oppositions.
The application was filed in English (Italian was selected as the second language).
Change of name and professional address of the trademark registration was recorded on October 22, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Computer software
Games software
Games software for use with video games consoles
Interactive games software
Computer game software
Video game software
Virtual reality games software
Downloadable computer game software
Downloadable video game software
Interactive entertainment computer software for video games
Data recorded electronically from the Internet, namely, recorded computer game programs
Discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games
Computer software for gathering, processing, monitoring, analysing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
Information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs
Downloadable electronic publications in the nature of magazines in the field of video games
Electronic notice boards
Downloadable applications for mobile devices
Software applications for mobile devices
Digital music downloadable from the internet
Virtual reality software
Virtual reality goggles, glasses and headsets
Virtual reality software for playing virtual reality games
Virtual reality software for communication
Headsets for virtual reality games
Virtual reality [VR] motion simulators
Virtual reality headsets adapted for use in playing video games
Digital works of art authenticated by non-fungible tokens [NFTs]
Computer software, namely, clothing, headgear, footwear, avatars, bags, vehicles, weapons, toys, art, skins, trading cards, buildings and armour, all authenticated by NFTs
Audio books
Downloadable image files
Sunglasses
Cases, straps and chains for sunglasses
Camera cases
Mobile phone covers and cases
Leather cases for mobile phones
Mobile telephone games
Mobile telephone cases and covers
Laptop carrying cases
Cases adapted for tablet computers
Computer mouse pads
Gaming headsets.
The mark was filed in class 28 with following description of goods:
Toys, games and playthings
Action figures
Toy guns
Toy water guns
Handheld computer games
Arcade games
Bobble head dolls
Collectible toy figurines
Dice games
Tabletop games
Board games
Fantasy character toys
Gaming keyboards
Gaming mice
Playing cards
Plush toys
Trading cards for games
Party balloons
Party poppers [party novelties]
Party favours in the nature of small toys
Paper party hats
Toy masks
Balls for games.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
Internet games, namely, providing non-downloadable computer games via the internet
Providing online video games
Entertainment services sharing computer games
Provision of online computer games
Provision of non-downloadable computer games played via a global computer network
Providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games
Providing interactive multi-player computer games via the internet and electronic communication networks
Arranging and conducting competitions for video game and e-sports players
Entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions
Organizing, conducting and operating video game tournaments
Organization of gaming competitions, namely, organizing electronic, computer and video game competitions
Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
Advisory and consultancy services in connection with the foregoing.