undefined
EUTM file information

019076160

BPM: BULLETS PER MINUTE


September 5, 2024

Trademark Summary

The trademark application BPM: BULLETS PER MINUTE was filed by Awe Interactive Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 10, 2024, and still open for oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on October 22, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Games software
    3. Games software for use with video games consoles
    4. Interactive games software
    5. Computer game software
    6. Video game software
    7. Virtual reality games software
    8. Downloadable computer game software
    9. Downloadable video game software
    10. Interactive entertainment computer software for video games
    11. Data recorded electronically from the Internet, namely, recorded computer game programs
    12. Discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games
    13. Computer software for gathering, processing, monitoring, analysing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    14. Information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs
    15. Downloadable electronic publications in the nature of magazines in the field of video games
    16. Electronic notice boards
    17. Downloadable applications for mobile devices
    18. Software applications for mobile devices
    19. Digital music downloadable from the internet
    20. Virtual reality software
    21. Virtual reality goggles, glasses and headsets
    22. Virtual reality software for playing virtual reality games
    23. Virtual reality software for communication
    24. Headsets for virtual reality games
    25. Virtual reality [VR] motion simulators
    26. Virtual reality headsets adapted for use in playing video games
    27. Musical recordings in the form of discs
    28. Downloadable virtual goods, namely, clothing, headgear, footwear, avatars, bags, vehicles, weapons, toys, art, skins, trading cards, buildings and armour
    29. Digital works of art authenticated by non-fungible tokens [NFTs]
    30. Computer software, namely, clothing, headgear, footwear, avatars, bags, vehicles, weapons, toys, art, skins, trading cards, buildings and armour, all authenticated by NFTs
    31. Audio books
    32. Downloadable image files
    33. Sunglasses
    34. Cases, straps and chains for sunglasses
    35. Camera cases
    36. Mobile phone covers and cases
    37. Leather cases for mobile phones
    38. Mobile telephone games
    39. Mobile telephone cases and covers
    40. Laptop carrying cases
    41. Cases adapted for tablet computers
    42. Computer mouse pads
    43. Gaming headsets.
  • The mark was filed in class 28 with following description of goods:
    1. Toys, games and playthings
    2. Action figures
    3. Toy guns
    4. Toy water guns
    5. Handheld computer games
    6. Arcade games
    7. Bobble head dolls
    8. Collectible toy figurines
    9. Dice games
    10. Tabletop games
    11. Board games
    12. Fantasy character toys
    13. Gaming keyboards
    14. Gaming mice
    15. Playing cards
    16. Plush toys
    17. Trading cards for games
    18. Party balloons
    19. Party poppers [party novelties]
    20. Party favours in the nature of small toys
    21. Paper party hats
    22. Toy masks
    23. Balls for games.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
    2. Internet games, namely, providing non-downloadable computer games via the internet
    3. Providing online video games
    4. Entertainment services sharing computer games
    5. Provision of online computer games
    6. Provision of non-downloadable computer games played via a global computer network
    7. Providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games
    8. Providing interactive multi-player computer games via the internet and electronic communication networks
    9. Arranging and conducting competitions for video game and e-sports players
    10. Entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions
    11. Organizing, conducting and operating video game tournaments
    12. Organization of gaming competitions, namely, organizing electronic, computer and video game competitions
    13. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    14. Advisory and consultancy services in connection with the foregoing.