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EUTM file information

019084015

BLACK MIRROR


September 24, 2024

Trademark Summary

The trademark application BLACK MIRROR was filed by Banijay UK Productions Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). Application under examination.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable television shows, movies and video recordings
    2. Downloadable television shows, movies and video recordings in the nature of a science-fiction drama
    3. Pre-recorded DVDs and other pre-recorded media
    4. Pre-recorded DVDs and other pre-recorded media containing television shows, movies and video recordings in the nature of a science-fiction drama
    5. Computer software
    6. Software applications for mobile telephones, smart phones, tablets and other apparatus for mobile communication
    7. Computer programs for interactive television
    8. Computer games
    9. Pre-recorded DVDs and other pre-recorded media containing computer games
    10. Downloadable computer games
    11. Computer and video games in the nature of science-fiction game
    12. Computer software for streaming audio-visual media content via the internet
    13. Recorded media
    14. Audio-visual recordings
    15. Recordings of television programmes and films
    16. Downloadable television programmes, films, music, sound recordings, podcasts, videos, audio-visual recordings, videocasts, media, image files, graphics
    17. Computer software for purchasing, accessing and viewing movies, tv shows, videos, and multimedia content
    18. Downloadable publications
    19. Video game programs
    20. Video game software
    21. Computer software for mobile phones, smartphones and computer tablets
    22. Sound recordings
    23. Video recordings
    24. Electronic publications (downloadable)
    25. Computer software in the nature of downloadable virtual goods, namely, digital coins
    26. Computer software in the nature of downloadable virtual goods, namely, digital coins created using blockchain-based software technology and smart contracts or authenticated by non-fungible digital tokens
    27. Computer software in the nature of downloadable virtual goods, namely, digital collectibles featuring audio works, visual works, audio visual works, graphic representations, photos, images, and experiences in the field of science-fiction entertainment
    28. Computer software in the nature of downloadable virtual goods, namely, digital collectibles created using blockchain-based software technology and smart contracts, or authenticated by non-fungible digital tokens, featuring audio works, visual works, audio visual works, graphic representations, photos, images, and experiences in the field of science-fiction entertainment
    29. Computer software in the nature of downloadable digital media, namely, digital collectibles in the nature of audio works, visual works, audio visual works, graphic representations, photos, images, and experiences in the field of science-fiction entertainment
    30. Computer software in the nature of downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts or authenticated by non-fungible digital tokens, in the nature of audio works, visual works, audio visual works, graphic representations, photos, images, and experiences in the field of science-fiction entertainment
    31. Downloadable electronic coupons
    32. Downloadable software for virtual currency
    33. Downloadable software for managing cryptocurrency transactions and the exchange of cryptographic assets of value on blockchain
    34. Application software for metaverse
    35. Interfaces for metaverse
    36. Downloadable image files, featuring avatars on metaverse.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Entertainment information
    3. Interactive entertainment
    4. Television entertainment
    5. Movie entertainment
    6. Entertainment in the form of a television programme in the nature of a science fiction drama
    7. Entertainment in the form of a movie in the nature of a science fiction drama
    8. Entertainment in the form of non-downloadable videos
    9. Entertainment in the form of non-downloadable videos containing movies in the nature of a science fiction drama
    10. Film entertainment
    11. Entertainment in the form of live events, immersive theatre theatrical shows, interactive exhibitions and roadshows
    12. Cultural activities
    13. Entertainment in the nature of non-downloadable computer or video games
    14. Entertainment in the form of non-downloadable computer or video games relating to science fiction
    15. Production and presentation of competitions
    16. Providing educational and entertainment information through a computer network
    17. Theatrical, musical, television and film entertainment services
    18. Live entertainment
    19. Organization, production and presentation of live performances
    20. Production of theatrical, musical, cultural and fashion shows
    21. Production of radio and television programmes
    22. Online computer games
    23. Online gambling and gaming
    24. Education
    25. Sporting and cultural activities
    26. Providing on-line computer games, multiplayer matching services, and on-line entertainment in the nature of tournaments, cyber or virtual sports leagues and games shows
    27. Entertainment services, namely, providing on-line, non-downloadable virtual goods
    28. Entertainment services, namely, providing non-downloadable virtual goods, namely, digital coins
    29. Entertainment services, namely, providing non-downloadable virtual goods, namely, digital coins created using blockchain-based software technology and smart contracts or authenticated by non-fungible digital tokens
    30. Entertainment services, namely, providing non-downloadable virtual goods, namely, digital collectibles featuring audio works, visual works, audio visual works, graphic representations, photos, images, and experiences in the field of science-fiction entertainment
    31. Entertainment services, namely, providing non-downloadable virtual goods, namely, digital collectibles created using blockchain-based software technology and smart contracts, or authenticated by non-fungible digital tokens, featuring audio works, visual works, audio visual works, graphic representations, photos, images, and experiences in the field of science-fiction entertainment
    32. Entertainment services, namely, providing on-line, non-downloadable virtual television shows, movies and video recordings and computer games for use in virtual environments
    33. Entertainment services, namely, providing an on-line environment for trading digital coins, virtual and digital art, collectibles, virtual goods, digital files, 3D assets, and digital files authenticated by non-fungible tokens
    34. Providing an online website
    35. Providing online non-downloadable software for providing access to virtual collectibles, digital coins, digital files authenticated by non-fungible tokens and other application tokens
    36. Organising, promoting and conducting conferences, exhibitions and trade shows for educational purposes in the fields of technology, non-fungible tokens, virtual collectibles, digital art, collectibles, virtual goods, digital files authenticated by non-fungible tokens, 3D assets
    37. Providing on-line electronic publications (not downloadable)
    38. Publishing services
    39. Publishing of computer game software and video, computer and interactive or virtual reality game software
    40. Organisation, management or arrangement of competitions and cultural events
    41. Online gambling and gaming services
    42. Information, advisory and consultancy services relating to all of the aforementioned services.