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EUTM file information

019134810

OMNIVERSE OF TERROR


January 22, 2025

Trademark Summary

The trademark application OMNIVERSE OF TERROR was filed by THE RED SIGN LTD., a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). Application filed.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Downloadable video and computer game programs
    3. Downloadable game software
    4. Downloadable video game software
    5. Downloadable virtual reality game software
    6. Downloadable computer game software for virtual worlds
    7. Recorded video game programs
    8. Recorded video game software
    9. Recorded computer virtual reality game software
    10. Computer games programs downloaded via Internet [software]
    11. Downloadable game software for playing on mobile phones
    12. Downloadable computer game software for personal computers and home video game consoles
    13. Downloadable computer software, namely, game engine software for video game development and operation
    14. Recorded multiplayer video game software
    15. Downloadable multiplayer video game software
    16. Computer game software downloadable from a global computer network
    17. Downloadable computer application software for use in virtual environments
    18. Downloadable fiction books on a variety of topics
    19. Fiction e-books on a variety of topics recorded on computer media
    20. Virtual reality headsets adapted for use in playing video games
    21. Smartphone game software, downloadable
    22. High performance computer hardware with specialized features for enhanced game playing ability
    23. Motion picture films
    24. Motion picture films about fictional universes
    25. Virtual reality goggles
    26. Virtual reality controllers
    27. Video game cartridges and discs
    28. Electronic publications
    29. Electronic downloadable publications in the field of video games
    30. Downloadable publications in the nature of books featuring characters from animated, action adventure, comedy and/or drama features, comic books
    31. Downloadable audio-visual media content in the field of entertainment featuring animated motion pictures, television series, comedies, and dramas
    32. Protective covers and cases for cell phones, laptops and portable media players
    33. Decorative magnets.
  • The mark was filed in class 16 with following description of goods:
    1. Printed publications
    2. Books
    3. Comics
    4. Photographs [printed]
    5. Catalogues
    6. Graphic prints
    7. Graphic novels
    8. Printed materials, namely, novels and series of fiction books
    9. Printed matter, namely, paper signs, books, manuals, curricula, newsletters, informational cards and brochures in the field of fictional universes
    10. Printed fiction books on a variety of topics
    11. Stationery
    12. Publications pertaining to video game strategy
    13. Magazines [periodicals].
  • The mark was filed in class 25 with following description of goods:
    1. Clothing for children, women, men
    2. Footwear and shoes for children, women, men
    3. Clothing, namely, shirts, t-shirts, sweatshirts, sweaters, blouses, skirts, dresses, tops, pullovers, trousers, shorts, jackets, coats, ties, robes, hats, caps
    4. Belts, scarves, sleepwear, pajamas, underwear, boots, shoes, sneakers, sandals, booties, socks
    5. Masquerade and Halloween costumes.
  • The mark was filed in class 28 with following description of goods:
    1. Video game apparatus
    2. Video game machines
    3. Video gaming consoles
    4. Home video game machines
    5. Gaming devices, namely, gaming machines, slot machines, bingo machines, with or without video output
    6. Video game interactive remote control units
    7. Board games
    8. Gaming equipment, namely, playing cards, chips, gaming tables and gaming cloths
    9. Playing cards and card games
    10. Amusement apparatus incorporating a video monitor
    11. Amusement game machines
    12. Amusement machines, namely, hand-held electronic game units adapted for use with an external display screen or monitor
    13. Toys
    14. Electronic action toys
    15. Toy figures
    16. Action figures
    17. Playsets for action figures
    18. Toy models
    19. Scale model kits [toys]
    20. Toy animals
    21. Toy robots
    22. Dolls.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing online video games
    2. Providing temporary use of non-downloadable video games
    3. Multimedia publishing of video game software
    4. Entertainment services, namely, providing online player versus player (PvP) video games
    5. Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes
    6. Production of video and computer game software
    7. Conducting live entertainment
    8. Conducting live entertainment in the nature of games featuring virtual reality simulators
    9. Entertainment services, namely, an ongoing multimedia program featuring science fiction universes distributed via various platforms across multiple forms of transmission media
    10. Entertainment services, namely, conducting alternate reality games via the internet
    11. Entertainment services, namely, multimedia production services
    12. Entertainment services in the nature of production of live events for parties and special events for social entertainment purposes
    13. Virtual reality entertainment services
    14. Entertainment services in the nature of live-action, comedy, drama, animated, and television series
    15. Entertainment services in the nature of a film series in the field of science fiction
    16. Organizing and arranging exhibitions for entertainment purposes
    17. Organizing exhibitions in virtual environments for entertainment purposes
    18. Organization of cosplay entertainment events
    19. Organization of games and competitions
    20. Arranging and planning of movies, shows, plays or musical performances
    21. Arranging, organizing, conducting, and hosting social entertainment events
    22. Art exhibitions using virtual reality
    23. Presentation of movies
    24. Presentation of live show performances
    25. Film and video production
    26. Film distribution
    27. Production of live-action, comedy, drama, animated and television series
    28. Distribution and display of live-action, comedy, drama and animated motion picture theatrical films
    29. Publication of electronic books and journals on-line
    30. Publication of texts, books, magazines and other printed matter
    31. Publishing of books, e-books, audio books, music and illustrations.