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EUTM file information

019151092

LAZNIC


March 3, 2025

Trademark Summary

The trademark application LAZNIC was filed by Patxi Holdco Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). Application under examination.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Photographic, cinematographic, audiovisual and optical apparatus and instruments
    2. Instructional and teaching apparatus and instruments
    3. Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data
    4. Wearable smart phones, wearable computers
    5. Wearable computer peripherals
    6. Wrist-mounted smart phones
    7. Wrist-mounted computers
    8. Remote controls for portable electronic devices and computers
    9. Electronic game software
    10. Augmented reality software
    11. Electronic notepads
    12. Recorded and downloadable media
    13. Pre-recorded data carriers
    14. Films
    15. Animated films
    16. Animated cartoons
    17. Radio, television, cable and satellite recordings
    18. Computer software
    19. Computer programs
    20. Application software
    21. Mobile apps
    22. Computer games
    23. Interactive computer software
    24. Blank digital or analogue recording and storage media
    25. Calculating devices
    26. Computers and computer peripheral devices
    27. Computer game software
    28. Video games software
    29. Apparatus, instruments and media for recording, reproducing, carrying, storing, processing, manipulating, transmitting, broadcasting, retrieving and reproducing images, data, music, sounds, text, signals, software, information and code
    30. Images, data, music, sounds, text, signals, software, information and code provided by telecommunications networks, by online delivery and by way of the Internet and the world wide web
    31. Multimedia apparatus and instruments
    32. Computer software for the display organisation, transmission, reception or searching of educational or entertainment information
    33. Electronic publications (downloadable or streamable)
    34. Downloadable educational media
    35. Apparatus for searching electronic information from a global computer network or the Internet
    36. Digital music (downloadable or streamable)
    37. Electronic diaries
    38. Televisions
    39. Radios
    40. Computer mice
    41. Mouse mats
    42. Sunglasses
    43. Glasses
    44. Sun visors
    45. Cases and bags adapted for sunglasses and glasses
    46. Cameras
    47. Camera accessories
    48. Bags, cases and covers for smart phones, tablets, laptops and communication devices
    49. Educational apparatus
    50. Decorative magnets
    51. Magnetic badges
    52. Downloadable and recorded virtual goods, namely, virtual clothing, virtual footwear, virtual headgear, virtual furniture, virtual furnishings, virtual toys, virtual games, virtual plush toys, virtual playthings, virtual sports equipment, virtual ornaments, virtual statues, virtual cosmetics, virtual toiletries, virtual perfumery, virtual art, virtual bedding, virtual linen, virtual textiles, and virtual jewellery: downloadable and recorded virtual goods, namely, virtual stationery, virtual crockery, virtual kitchen utensils, virtual household utensils, virtual bags, virtual Christmas decorations, virtual luggage, virtual foodstuffs, virtual wallpaper, virtual vehicles, virtual motor vehicles, virtual cars, virtual motorcycles, virtual cycles, virtual fashion accessories, virtual watches, virtual sports wear, and virtual sports equipment
    53. Downloadable multimedia files containing artwork, text, audio, and video
    54. Downloadable multimedia files containing artwork, text, audio, and video authenticated by non-fungible tokens (NFTs)
    55. Near field communication tags (being electronic tags containing microchips)
    56. Near field communication tags (being electronic tags containing microchips) for marketing and authentication of goods
    57. Near field communication tags (being electronic tags containing microchips) for interacting with mobile applications to obtain information concerning goods
    58. Downloadable digital content, namely, video clips, photography, music, audio recordings, digital art, digital collectibles, crypto-collectibles using blockchain-based software technology, smart contracts and non-fungible tokens for use in virtual online environments
    59. Virtual reality headsets or other electronic devices such as connected bracelets adapted for use in playing virtual reality games
    60. Augmented reality headsets
    61. Wireless computer peripherals
    62. Parts and fittings for all of the aforementioned goods.
  • The mark was filed in class 16 with following description of goods:
    1. Printed matter
    2. Printed publications
    3. Artwork publications
    4. Books
    5. Comic books
    6. Comics
    7. Magazines
    8. Journals
    9. Periodicals
    10. Activity books
    11. Pop-up books
    12. Bath books
    13. Puzzle books louring books
    14. Booklets
    15. Artwork
    16. Pictures
    17. Prints
    18. Comic strips
    19. Photographs
    20. Stationery
    21. Office requisites
    22. Drawing materials and materials for artists
    23. Paintbrushes
    24. Instructional and teaching materials
    25. Plastic sheets, films and bags for wrapping and packaging
    26. Bookbinding material
    27. Book bindings
    28. Notebooks
    29. Jotters
    30. Diaries
    31. Address books
    32. Writing paper
    33. Wrapping paper
    34. Gift tags
    35. Envelopes
    36. Albums
    37. Almanacs
    38. Autograph books
    39. Calendars
    40. Note cards
    41. Greeting cards
    42. Trading cards
    43. Lithographs
    44. Pens
    45. Pencils
    46. Pencil cases
    47. Erasers
    48. Crayons
    49. Markers
    50. Coloured pencils
    51. Painting sets
    52. Pencil holders
    53. Pencil sharpeners
    54. Impression stamps
    55. Decalcomania
    56. Heat transfers
    57. Posters
    58. Postcards
    59. Book covers
    60. Bookmarks
    61. Paper party decorations
    62. Paper napkins
    63. Paper coasters
    64. Paper doilies
    65. Printed materials related to toys and games
    66. Instructional and educational printed materials related to the use of dolls and gadgets
    67. Paper place mats
    68. Invitations
    69. Paper tablecloths
    70. Paper cake decorations
    71. Printed transfers for embroidery or fabric appliques
    72. Printed patterns
    73. Printed patterns for costumes
    74. Embroidery design patterns
    75. Art pictures
    76. Art papers
    77. Stickers
    78. Streamers
    79. Banners
    80. Charts
    81. Wrappers of cardboard or paper
    82. Boxes of cardboard of paper
    83. Cardboard cartons
    84. Blank cards
    85. Christmas cards
    86. Gift cards
    87. Birthday cards
    88. Flash cards
    89. Trivia cards
    90. Paper face towels
    91. Papier-mâché figurines
    92. Modelling clay
    93. Modelling materials for use by children
    94. Paper flags
    95. Printed tickets
    96. Tissue paper
    97. Toilet paper
    98. Personal organizers
    99. Parts and fittings for all of the aforementioned goods.
  • The mark was filed in class 28 with following description of goods:
    1. Toys
    2. Playthings
    3. Dolls
    4. Dolls made of plastic and fabric
    5. Electronic toys
    6. Electronic dolls
    7. Electronic dolls with interactive features
    8. Electronic learning toys
    9. Other electronic apparatus designed for play
    10. Games
    11. Electronic games
    12. Video game apparatus
    13. Gymnastic and sporting articles
    14. Decorations for Christmas trees
    15. Parts and fittings for all of the aforementioned goods.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Digital entertainment
    3. Animated entertainment
    4. Television entertainment
    5. Entertainment provided on-line
    6. Motion picture entertainment
    7. Radio entertainment
    8. Entertainment media production services and post-production services for digital content, animated content, multimedia entertainment content, television programmes and shows, films, and on-line entertainment
    9. Creation, production, provision, presentation, post-production, distribution and rental of digital entertainment, digital programmes, animated entertainment, animated programmes, cartoons, multimedia entertainment, recordings, television programmes, motion pictures, radio programmes, podcasts, and of on-line broadcasts, films, cartoons and entertainment
    10. Special effects and animation services for film, television and audio, video and digital media including online media
    11. Animation production services
    12. Creation, production, provision and presentation of live performances
    13. Creation, production, provision and presentation of live stage shows
    14. Creation, production, provision and presentation of theatre productions and performances
    15. Scriptwriting
    16. Screenplay writing
    17. Song writing
    18. Music composition services
    19. Photography
    20. Production of music
    21. Movie studio services
    22. Recording studio services
    23. Providing online videos, not downloadable
    24. Providing online games, non-downloadable
    25. Online interactive entertainment
    26. Online games
    27. Publishing
    28. Reporting
    29. Translation
    30. Publishing, reporting and writing of texts
    31. Education
    32. Providing of training
    33. Sporting and cultural activities
    34. Publication services
    35. Video, audio and digital multimedia publishing services
    36. On-line publishing services
    37. Publication and distribution of printed media and recordings
    38. Layout services
    39. Publication of sheet music
    40. Arranging and conducting exhibitions, shows and tours for entertainment, educational or cultural purposes
    41. Production of recorded music and audio story books
    42. Education and entertainment services provided via a global computer network
    43. Electronic games services provided via a global computer network
    44. Electronic publications, non downloadable
    45. On-line publications (non-downloadable or non-streamable)
    46. On-line publication of electronic books and journals (non-downloadable)
    47. Providing interactive multi-player computer games via the Internet and electronic communication networks
    48. Organisation and conduct of entertainment, games and competitions
    49. Provision of recreational facilities and services
    50. Outdoor and indoor live events
    51. Amusement park services
    52. Theme park services
    53. Entertainer services
    54. Publication of printed matter
    55. Providing amusement arcade services
    56. Organisation of competitions (educational, cultural or for entertainment purposes)
    57. Arranging and conducting of exhibitions for entertainment, cultural or educational purposes
    58. Arranging displays for cultural purposes
    59. Provision of training
    60. Provision of training in animation production
    61. Provision of training in special effects, film, television, video, audio and digital multimedia production and publishing, arranging and conducting workshops for educational, training or recreational purposes
    62. Arranging, conducting and providing seminars and presentations
    63. Providing corporate hospitality
    64. Entertainment services in the way of providing online, non-downloadable virtual clothing, virtual footwear, virtual headgear, virtual furniture, virtual furnishings, virtual toys, virtual games, virtual plush toys, virtual playthings, virtual sports equipment, virtual ornaments, virtual statues, virtual cosmetics, virtual toiletries, and virtual perfumery, for use online and in online virtual environments, created for entertainment purposes
    65. Entertainment services in the way of providing online, non-downloadable virtual art, virtual bedding, virtual linen, virtual textiles, virtual jewellery, virtual stationery, virtual crockery, virtual kitchen utensils, and virtual household utensils, for use online and in online virtual environments, created for entertainment purposes
    66. Entertainment services in the way of providing online, non-downloadable virtual bags, virtual Christmas decorations, virtual luggage, virtual foodstuffs, virtual wallpaper, virtual vehicles, virtual motor vehicles, virtual cars, virtual motorcycles, virtual cycles, virtual fashion accessories, virtual watches, virtual sports wear, and virtual sports equipment for use online and in online virtual environments, created for entertainment purposes
    67. Entertainment services in the nature of organizing, arranging, and hosting virtual performances, social entertainment events and shows for entertainment purposes
    68. Entertainment services in the way of providing a metaverse for people to browse, accumulate, buy, sell, and trade virtual clothing, virtual footwear, virtual headgear, virtual furniture, virtual furnishings, virtual toys, virtual games, virtual plush toys, virtual playthings, virtual sports equipment, virtual ornaments, virtual statues, virtual cosmetics, virtual toiletries, and virtual perfumery
    69. Entertainment services in the way of providing a metaverse for people to browse, accumulate, buy, sell, and trade virtual art, virtual bedding, virtual linen, virtual textiles, virtual jewellery, virtual stationery, virtual crockery, virtual kitchen utensils, and virtual household utensils
    70. Entertainment services in the way of providing a metaverse for people to browse, accumulate, buy, sell, and virtual bags, virtual Christmas decorations, virtual luggage, virtual foodstuffs, virtual wallpaper, virtual vehicles, virtual motor vehicles, virtual cars, virtual motorcycles, virtual cycles, virtual fashion accessories, virtual watches, virtual sports wear, and virtual sports equipment
    71. Entertainment services in the way of providing an online virtual environment for using, trading, and purchasing virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets
    72. Entertainment services in the way of providing virtual reality games, interactive entertainment and virtual reality content and experiences
    73. Entertainment services in the way of providing online virtual reality environments
    74. Entertainment services in the way of providing online virtual reality environments in the form of a virtual retail store
    75. Entertainment services in the way of providing online augmented reality environments
    76. Entertainment services in the way of providing augmented reality games, interactive entertainment and augmented reality content and experiences
    77. Information, advisory and consultancy services relating to all of the aforementioned services.